Call of Saregnar

We are all pawns in the hands of the great weavers.

The village of Avanmoor sleeps uneasily as people start disappearing and their lord is mysteriously murdered in his chambers at night. An unlikely party – a dutiful knight, an auspicious student of magic and his roguish friend – couldn’t possibly imagine that a quest to find the baron’s assassin would lead them in the middle of a battle between gods.

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90's Old-School Looks

Call of Saregnar features a 90’s inspired low-poly 3D look with detailed handcrafted textures, while the characters you’ll encounter are made of thousands of frames of real photographed actors!

A Believable World

Saregnar lets you role-play through a deep and engaging story filled with murder, mystery, intrigue and suspense. The world is low in fantasy and magic is uncommon. You’ll be pleased to find that giant rats and slimes have been evicted from this universe.

Grey Matter(s)

CoS challenges you to think and pay close attention to everything you read, because often that’s the only way to complete sidequests or even main objectives. There are no quest markers or objectives, only a quest log with your past conversations for reference.

Prepare for The Journey

Be sure to prepare for the journey ahead; Food and water, a good pair of boots, also blankets for those cold nights are essential. Also take care of your weapons by oiling the bowstrings, sharpen the swords and fix those dents in your armour. Preparation is the key for survival.

Freedom to Explore

Despite being a story-driven RPG, the world is always open for exploration, so there is nothing stopping you from exploring the whole map in the very first chapter!

Character Development

While your characters’ attributes rarely change, their skills advance on a per-use basis. Skills can also be learned from a trainer or by reading a book.

Hand-Placed Encounters

In a land as rich as Merrentar, you will run into enemy ambushes, discover unique places, meet traveling merchants or bandits, perhaps wild creatures, a set of game tracks… all of these events are carefully hand-placed. We believe no RNG should ever replace the designer.

Tactical Combat

Battle through groups of intelligent enemies, each with its own strengths and weaknesses. Take your time and evaluate each enemy for the best tactical winning strategy.

Magic From The Gods

There are 12 gods to please and gain their favour, each god being a source of unique magic spells. To gain divine favour, pray and give offerings in the form of money, food or other valuables, but mind you, not every deity can be easily pleased.

Magic, spellcasting


Although the game has fewer weapons and armours than the average RPG, each item is that much more detailed and fleshed out. Finding new equipment brings significant benefits as the difference between the old and new is now actually noticeable.

A Nostalgic Soundtrack

Saregnar features a fantastic trip into nostalgia with music composed specifically for a Roland Sound Canvas SC-55.

Inspired by The Classics

Call of Saregnar is greatly inspired by the classic RPG Betrayal at Krondor, while also taking hints from Daggerfall, Might & Magic VI, RoA: Star Trail and other titles of the 90’s.

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Support Development

Call of Saregnar’s development is 100% financially supported by the creator himself, and by the wonderful community on Patreon. The creator’s dream is to become financially independent, and to be able to work on CoS full-time, so your donations are wholeheartedly welcome.

Did you know that by donating a total of $30 on the game’s Patreon or via Paypal, you are entitled to the full game upon release?


The Team

Meet the people behind Call of Saregnar.

Damjan Mozetič


Damjan Mozetič is an indie game developer living in Renče, Slovenia.


Tony Manfredonia


Tony Manfredonia is a composer and orchestrator living in Petoskey, MI.


Benjamin Reichstein

Sound Effects

Benjamin Reichstein is a sound designer and music producer living in Bayreuth, Germany